Post by theaviatorgb on Oct 6, 2020 3:10:55 GMT
Character base: Chihiro Hashimoto
Personal information
Real Name: Nakatomi Hotaru
Ring Name: HULK
Nickname(s): Ten Tons of Steel, The Compact Combatant, The Heavy Lifter.
Birthday: August 3rd, 1998.
Hometown: Osaka, Japan.
Resides: Osaka, Japan.
Height: 5'04" / 162cm (fill both or pick one)
Weight: 138 lbs / 62.5kg (fill both or pick one)
Brief biography: A powerhouse rookie competitor trained out of the now-deceased SSW Dojo by former Corsair Graham Baker, HULK's name comes from her impressive strength, brazen energy, and never-say-die attitude. While not having much success or notoriety up to this point, this rookie competitor looks to leave her mark on JET and show the world what she can do.
In-ring information
Alignment: Face.
Theme: "Always Forever" by Cults (add hyperlink if possible)
Gimmick Explanation: HULK looks to live up to the name she's chosen by showing off with impressive feats of strength. Her gimmick, if it really is one rather than a personality, is a firecracker babyface with a desire to wow any crowd she's placed in front of. She is, however, a bit of a showboat despite her face-leaning alignment. Her lifting prowess and impressive strength will be sure to wow anyone watching!
10 Typical Moves:
- Slaps, chops, elbows, and forearms, usually more to taunt than to damage. HULK will throw these to soften or stun an opponent, but she often welcomes strike exchanges and opens up a match by striking her opponent as hard as she can and inviting them to do the same to her.
- Kicks, knees, and other leg-based offense. Similar to her arm-based strikes, these will often be used to open up strike exchanges and soften an opponent rather than do major damage. Her kicks are often heavy and stiff, rather than quick and rapid-fire.
- Suplexes of all kinds, including but not limited to: Germans, Dragon Suplexes, Exploders, Tiger Suplexes, Snapped Suplexes, Belly-to-Belly and Belly-to-Back. These are often chained together and used to keep an opponent off their feet, so that she can lay in heavier offense.
- Fireman's Carry Combinations, including but not limited to: Front Slams, Sidewalk Slams, Drivers (Running, Rolling, or Standing), Roundhouse Kicks, Discus Elbows, General Slams, Gutbusters, and Backbreakers. If HULK catches an opponent on her shoulders, it's pretty much at her mercy as to what she chooses to do from there.
- Slams, including but not limited to: Powerslams (Running/Deadlift/Catching), Scoop Slams, Chokeslams (rare) and so on. Anything that allows HULK to show her strength will often be used to great impact.
- Powerbombs, including but not limited to: Jackknife, Schoolboy, Standard, Sit-Out, Gutwrench, Avalanche, and Pop-Up.
- Torture Rack Combinations, including but not limited to: Neckbreakers, Backbreakers, Powerbombs, and a straight up Torture Rack to torment her opponents.
- Clotheslines, often done into the corner or off of a rebound to throw an opponent ass-over-head.
- Electric Chair Combinations, including but not limited to: Drivers, Powerbombs, Facebusters, Roaring Elbows, and so on.
- If an opponent is especially resilient, HULK will blast them with a power move and then go for a pin combination to attempt to keep them down for the count.
Signature Moves (3 MIN):
- Little Blade - Pumping Bomber Lariat done off of a rebound, in homage to her trainer. While this won't end a match like Graham's, she often uses this to set up for a killing blow.
- Three Sleeps - After whipping an opponent into a corner, HULK will hit a running body splash, roll back and then hit a Roaring Elbow to the side of the opponent's head, before hitting them with an Overhead Belly-to-Belly back into the center of the ring.
- Style Killer - Often done as a counter to a running opponent or a leaping opponent, HULK catches them and slams them down with a massive Uranage.
Finishing Moves (2 MIN):
- Farewell, Osaka! - Sit-Out Liger Bomb, done in a Deadlift in desperate situations. This will often be set up with the Little Blade, although HULK can often hit it out of nowhere. This is her primary finish.
- HULK Splash! - A rare, secondary finisher, HULK goes to the top rope and hits a massive Frog Splash to her opponent. While this is rarely hit, it's sort of a last-ditch move. If she hits it, it often means the end of a match, but if she misses it, it can mean the end for her.
- Round Trip! - Spinning Torture Rack popped up into a Stacking Powerbomb.
Allies / Partners: N/A.
Accomplishments:
- N/A